any updates on the grid re-population mod of HGBnG?
thanks, trader
cyberevil » Thu Jun 23, 2016 5:33 pm wrote:Been playing with a new strategy for last two weeks. The idea was to minimize DD and still take small profits. It seems to be doing very well at taking profits, DD is less but still not to a point where I would like it to be.
Steve helped me test the idea by adding functionality to re-populate the grid if it traced back to the original trigger price. The Idea is to tp at each level on a larger grid. So for example let's say you have a grid of 12 buy/sell and TP of 12. if the price shoots up/down in one direction, great. If it whiplashes we still made profit but it will fill the gap if the price returns to start price.
I will let Steve update you guys on it if he has time, I'm off to Vacation, but I'm letting it run and see what it does over the next week.