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| My shell EA code https://www.stevehopwoodforex.com/phpBB3/viewtopic.php?t=79 |
Page 13 of 23 |
| Author: | 6y588 [ Sat Sep 28, 2013 5:02 am ] |
| Post subject: | Re: My shell EA code |
Take it for what it is worth, as I don't want to hijack this thread, bringing your attention to FIVE (5) minor bugs/enhancements that I made to the shell code that you may want to incorporate (it is up to you): i) Broker time fixed to TimeCurrent() Code: Select all Code: Select all - No changes made to the shell code as it seemed to work correctly with v1.1.3. iv) Added a function GetNewCSS() that uses pass by reference to get CSS values and also tick volume Code: Select all Code: Select all |
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| Author: | 6y588 [ Thu Oct 03, 2013 2:05 am ] |
| Post subject: | Re: My shell EA code |
Found this code on MQL4.com that generates a random magic number based on symbol and tf. Code: Select all Code: Select all User can manually overwrite a random MagicNumber by setting it to > 0. |
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| Author: | SteveHopwood [ Mon Oct 28, 2013 4:00 pm ] |
| Post subject: | Re: My shell EA code |
Latest version of my shell is in post 1. I add the fix to my shell every time a bug emerges in a bot that I coded from the shell, so the code gradually becomes more and more robust. |
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| Author: | droland [ Fri Dec 13, 2013 6:29 pm ] |
| Post subject: | Re: My shell EA code |
Steve. I have been working on an EA using your Shell from abut 5 months ago. I just did a compare doc using MS word comparing your older shell to this new shell and see a large number of changes and additions. The original shell code seems to be working for me but obviously you made these changes for a reason so I assume you would recommend I strip out my code in your older version and add it to this version. dr Actually, I think I will do that anyway, just for the practice. It took a while to learn the flow of your code logic stepping through the subroutines. |
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| Author: | SteveHopwood [ Fri Dec 13, 2013 6:51 pm ] |
| Post subject: | Re: My shell EA code |
Learning to code by stepping through someone else's code is a monumental achievement, Dave. Yes, I do recommend making the changes. Refining my shell code has been a process of:
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| Author: | K-Lander [ Wed Feb 12, 2014 6:16 pm ] |
| Post subject: | Re: My shell EA code |
Hello Steve and all, Just a quick question to any of you... Does the Shell works fine with the new changes made on the new Empty4 build? Thanks a bunch, K-Lander |
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| Author: | milanese [ Wed Feb 12, 2014 6:19 pm ] |
| Post subject: | Re: My shell EA code |
there are some minor fixes needed, you can look here http://www.stevehopwoodforex.com/phpBB3 ... 103#p86103 and here http://www.stevehopwoodforex.com/phpBB3 ... 214#p86214 Cheers Tommaso |
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| Author: | SteveHopwood [ Wed Feb 12, 2014 10:59 pm ] |
| Post subject: | Re: My shell EA code |
I have been unable to play my full part here lately for personal reasons. There may be a few issues to sort out. I believe there are a few xxx.xxx variable that need replacing because CrapWhateverTheBloodyThingIs is supposed to be OOP. I hope to start looking at all this soon. |
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| Author: | SpiderX [ Thu Feb 13, 2014 12:25 am ] |
| Post subject: | Re: My shell EA code |
Hi Steve Have to honest that modifying the ea for build 600 was not as painful as I thought it would be. Most changes , errors , warnings are fairly easy to correct as mentioned in the other discussion. Some of the changes I am not too certain as you are the owner of the code. However if the code is converted correctly for v600 it should not run in 509 any further. Cheers |
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| Author: | K-Lander [ Thu Feb 13, 2014 1:11 pm ] |
| Post subject: | Re: My shell EA code |
Thank you all people... I´ll post here any issues I may stumble upon. Cheers, K |
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