New you will find too a center BB Code button, for again better formating your posts...
Center test
Cheers
Tommaso
I frequently have to upload multiple files here, so this will help me a lot. Nice one again.milanese » Fri Jan 31, 2014 4:14 pm wrote:Hello :hi:
We have again more functionality here on the SHF![]()
Now you can upload multiple files at once. New forms may be added by clicking + buttons, or removed by - buttons, enjoy itCheers
Tommaso
Yup!, you must be triplets! [ using the Kaizen thundercloud formation!milanese » Fri Jan 31, 2014 7:14 pm wrote:Hello :hi:
We have again more functionality here on the SHF![]()
Now you can upload multiple files at once. New forms may be added by clicking + buttons, or removed by - buttons, enjoy itCheers
Tommaso
milanese » Fri Jan 31, 2014 4:14 pm wrote:Hello :hi:
We have again more functionality here on the SHF![]()
Now you can upload multiple files at once. New forms may be added by clicking + buttons, or removed by - buttons, enjoy it
Cheers
Tommaso
Code: Select all
//Structure for storing data on prices, volumes and spread.
struct MqlRates
{
datetime time; // period start time
double open; // Open price
double high; // High price for the period
double low; // Low price for the period
double close; // Close price
long tick_volume; // tick volume
int spread; // spread
long real_volume; // exchange volume
};Code: Select all
//+------------------------------------------------------------------+
class CTetrisShape
{
protected:
int m_type;
int m_xpos;
int m_ypos;
int m_xsize;
int m_ysize;
int m_prev_turn;
int m_turn;
int m_right_border;
public:
void CTetrisShape();
void SetRightBorder(int border) { m_right_border=border; }
void SetYPos(int ypos) { m_ypos=ypos; }
void SetXPos(int xpos) { m_xpos=xpos; }
int GetYPos() { return(m_ypos); }
int GetXPos() { return(m_xpos); }
int GetYSize() { return(m_ysize); }
int GetXSize() { return(m_xsize); }
int GetType() { return(m_type); }
void Left() { m_xpos-=SHAPE_SIZE; }
void Right() { m_xpos+=SHAPE_SIZE; }
void Rotate() { m_prev_turn=m_turn; if(++m_turn>3) m_turn=0; }
virtual void Draw() { return; }
virtual bool CheckDown(int& pad_array[]);
virtual bool CheckLeft(int& side_row[]);
virtual bool CheckRight(int& side_row[]);
};