Very few posts in here, I was expecting a bit more. Let me introduce myself!
Stuff I do:

I am a 3D generalist with emphasis on VFX and lighting. I started with multimedia productions back in the old Amiga days, in the early 90's, upgraded to 3D in 1994 and been traveling the hard freelance route since 1995.
I spent the last year working on a children series for Disney, called "Jungle Junction", where I was responsible for most VFX and lighting. Here are some of the results (all effects and lighting):
http://dl.dropbox.com/u/5433656/Demo/Demoreel_JJ_RF.zip
In a more realistic fashion, I was Visual FX supervisor for the "Arte de Roubar" feature film, where coordinated 118 shots of Simulation and compositing. I did all the particle simulation, muzzle flashes, impacts (wall and body, with blood splashes and ripping cloth), lighting and compositing of those shots. Here's a small making of: :
https://dl.dropbox.com/u/5433656/Demo/A ... 6After.zip
I also worked in game intros. Here I did Particle and dynamic simulations on "Killzone 2" intro:
https://dl.dropbox.com/u/5433656/Demo/K ... leDemo.zip
-Simulation for 360º Dome award winning movie "Adamas":
https://dl.dropbox.com/u/5433656/Demo/L ... 2BRock.zip (lava related effects, streams, pools, explosions, bubbles, vapor, volcano smoke, etc)
Some low-poly game objects:
https://dl.dropbox.com/u/5433656/Demo/GameObjects.zip
And there is also the obligatory architectural pre-visualization (a bit old, as it's not something I do often and I've been busy with other projects):
https://dl.dropbox.com/u/5433656/Demo/A ... amples.zip
https://dl.dropbox.com/u/5433656/Demo/Arch_Low-Poly.zip
I hope you like my work, and feel free to contact me if you need anything of have any question.
Best Regards,
Fernando Martins